Tuesday 31 October 2017

Sandman Pro - Unfiltered Audio



Absolutely amazing tool to morph and transform sounds into something completely different. The modulations take everything to the next level!

Since its release, Unfiltered Audio's Sandman has wowed mix engineers, sound designers and DJs alike with its slice-and-dice genius. A delay plugin with a severe narcoleptic bent, Sandman uses its Sleep mode to freeze its delay buffer to create stunning loops and grains that can be re-pitched, down-sampled, played in reverse, dirtied with noise and modulated — transforming and mutating sounds beyond all recognition! Using very short delay times, the shape-shifting Sandman alternately becomes a flanger, stutter generator, wavetable synthesizer or percussion resonator. But Sandman also excels at producing traditional echo and stereo ping-pong effects, providing delay times ranging from slapback to longer than a coffee break.

Never satisfied for long, the mad scientists at Unfiltered Audio have pushed Sandman's versatility up several notches. The new Sandman Pro adds seven new delay modes — each fitted with its own set of adjustable controls — that greatly expand its sonic palette while driving maximum delay times to a staggering 16 minutes. Use Classic Tape mode to lather echoes, loops and grains with virtual tape saturation, wow and flutter. The artifact-free Multi-Tap mode gives you a whopping 16 simultaneous delay lines to bless vocals and guitar solos with mammoth doubling and stadium-size echo effects. Use the ultra-smooth Reverse mode to produce click-free, haunting reverse echoes. Unlike with using other delays, you can modulate Sandman Pro's delay time in Modern Instant mode without producing audible pitch artifacts—great for cleanly transitioning vocal effects from doubling to echo trails at the end of a phrase. Use the dual-mono Pitch Shifter mode to create vocal harmonies, classic shimmer effects, metallic textures and more. Or use Glitch Shifter mode for funky pitch shifting that sounds, um, just plain wrong! Not messed up enough? Modulate the Sleep button in No Echo mode for crazy stutter and glitch effects. Sandman Pro can sound squeaky clean, severely damaged or anything in between.

But there's more. Sandman Pro includes Unfiltered Audio's flagship modulation system, and as of version 1.1, there are now eight different types of modulators, including a special modulation mode for seamless integration with the ROLI Lightpad control surface. Every one of Sandman Pro's controls is automatable using Unfiltered’s freely assignable LFOs. Not getting the patterns you want with sine-based LFOs? No problem – you can also modulate parameters with a full blown step sequencer – another new feature in v1.1.

The range of tones and textures that the Sandman Pro can achieve is truly limitless. Using high feedback levels, the new diffusion network layers reverb with your echoes and multi-tap delays. And with stereo delays, you can offset the left and right delay times and apply cross-channel feedback to create intricate polyrhythmic ping-pong echoes and phase-y Sleep-buffer loops. Reverse the Sleep buffer to transform grains with backward envelopes. Or lock the length of the buffer and adjust its start and end points to change the grain's pitch. Built-in lowpass and highpass filters sculpt your mad creation's timbre, while the new Soft Clip function adds analog-style saturation. M/S mode works with the Width control to blend mid and side channels in left- and right-channel outputs, transforming Sandman Pro into a mid-side encoder. M/S Width control adjusts the wet signal's stereo field from mono to stereo to super-wide stereo.

Brimming with new features, from beautiful to bizarre, Sandman Pro is the indisputable Swiss army knife of the delay world.

FEATURES

•Seven new delay modes: Classic Tape, Modern Instant, Pitch Shifter, Glitch Shifter, Multi-Tap,Reverse and No Echo
•Produces an unparalleled variety of time-based effects, including flanging, phasing, chorus, ping-pong delays, 16-tap delays, automatic double tracking, reverse echoes, reverb, pitch shifting, harmonizing, granular synthesis, percussion resonator, stutter generator, glitch effects and many other effects that defy description
•Delay times range from 5 ms to a whopping 1,000 seconds when used in conjunction with Sample Rate reduction
•Sleep buffer can be reversed, re-pitched, down-sampled, trashed with noise, modulated and shaped with built-in lowpass and highpass filters
•Every control—including the Sleep and Kill (panic) buttons—can be automated
•Unfiltered Audio's flagship modulation system provides eight freely assignable and fully automatable modulators, including the new Step Sequencer and ROLI Lightpad module, with intuitive drag-and-drop patching to each and every one of Sandman Pro's controls
•Left and right channels can have cross-channel feedback and filtering applied and their delay times linked, offset or independently adjusted
•Feedback, X-Feed and Diffusion parameters to create thick delay tails or even reverbs
•M/S mode outputs Mid and Side signals on left and right channels, transforming Sandman Pro into a mid-side encoder
•M/S Width control adjusts the wet signal's stereo field from mono to stereo to super-wide stereo
•Soft Clip function provides analog-style saturation at Sandman Pro's inputs and outputs
•Waveform display shows the effect of your control tweaks in real time
•Newly added features provide seamless integration with the ROLI Lightpad control surface, for an unparalleled level of real-time control.


Saturday 28 October 2017

Cinematique Marble - KONTAKT



Very very nice Kontakt instrument for creating patterns via two sequencers. Incredibly useful for the cinematic , ambient genre and has a ton of presets loaded which are very easy to tweak. Enabling one to completely change them into something else very quickly. The sound pallette is excellent including the percussives/drums.  Requires the Full version of  Kontakt 


WHAT IS MARBLE?

MARBLE is a creative music tool - it is an extremely versatile instrument, modern and inspiring. By coming up with two parallel sound slots equipped with an "open" sequencer, real-time sound shaping and loads of acoustic and synthetic sound sources MARBLE tries to find new approaches to music production.

MARBLE covers a wide range of musical components and offers an enormous number of possibilities and options. About 900 presets are surely demonstrating that. You have single sounds, tonal textures, rhythmical figures, drum beats, ambient patterns, moving spheres, percussion loops etc. There are endless ways you can use MARBLE.

Ok, but what is it basically about?

MARBLE is technically a two track 16 step sequencer with the ability to edit every single step in terms of volume, pan, flter, tune, drive, reverse etc. To sum it up, you have eleven parameters to chose! In order to feed these two tracks MARBLE provides 63 different sound sources, some of them are providing up to six times round robin with several dynamic layers (see list below).
Marble is fully chromatic. It is not just a one key trigger machine. You can play the sounds in every key or as chords.

But if that was not enough, MARBLE gives you the opportunity to shape the entire sound in real-time. You have 13 effects at your fingertips which can be manually adjusted in 127 steps. To recall these effect settings just use the Marble - or the Modwheel – which runs through all 127 steps. You can now shape your sound in real- time at your own requirements.

THE MAIN FEATURES

1. THE CORE - THE 'OPEN' SEQUENCER

The base of MARBLE are two parallel sound slots or tracks, each equipped with an 'open' 16 step sequencer. 'Open' means that you can determine and define every possible sound parameter for every single of the 16 steps. In detail it is possible to separately change the values for 12 (!) functions for every step of both sequencers. You can change the velocity, the note length, pan, tuning, the playing-direction, the shape, filter, LFO stutter, reverb, delay and the time shifting in both directions.

MARBLE is fully chromatically playable. It is not just a one key trigger machine. You can play the sounds in every key or as chords, but it is also possible to „lock“ the tuning, which lets you easier play drum beats or rhythmical patterns.

2. CONTENT AND SOURCES


MARBLE is a creative music tool - it is an extremely versatile instrument, modern and inspiring. By coming up with two parallel sound slots equipped with an "open" sequencer, real-time sound shaping and loads of acoustic and synthetic sound sources MARBLE tries to find new approaches to music production.

MARBLE covers a wide range of musical components and offers an enormous number of possibilities and options. About 900 presets are surely demonstrating that. You have single sounds, tonal textures, rhythmical figures, drum beats, ambient patterns, moving spheres, percussion loops etc. There are endless ways you can use MARBLE.

Ok, but what is it basically about?

MARBLE is technically a two track 16 step sequencer with the ability to edit every single step in terms of volume, pan, flter, tune, drive, reverse etc. To sum it up, you have eleven parameters to chose! In order to feed these two tracks MARBLE provides 63 different sound sources, some of them are providing up to six times round robin with several dynamic layers (see list below).
Marble is fully chromatic. It is not just a one key trigger machine. You can play the sounds in every key or as chords.

But if that was not enough, MARBLE gives you the opportunity to shape the entire sound in real-time. You have 13 effects at your fingertips which can be manually adjusted in 127 steps. To recall these effect settings just use the Marble - or the Modwheel – which runs through all 127 steps. You can now shape your sound in real- time at your own requirements.

In order to check Marble before purchasing...


THE MAIN FEATURES

1. THE CORE - THE 'OPEN' SEQUENCER

The base of MARBLE are two parallel sound slots or tracks, each equipped with an 'open' 16 step sequencer. 'Open' means that you can determine and define every possible sound parameter for every single of the 16 steps. In detail it is possible to separately change the values for 12 (!) functions for every step of both sequencers. You can change the velocity, the note length, pan, tuning, the playing-direction, the shape, filter, LFO stutter, reverb, delay and the time shifting in both directions.

MARBLE is fully chromatically playable. It is not just a one key trigger machine. You can play the sounds in every key or as chords, but it is also possible to „lock“ the tuning, which lets you easier play drum beats or rhythmical patterns.


2. CONTENT AND SOURCES

In order to feed the 2 sound slots MARBLE provides a lot of exciting and organic sound sources. Beside some highlights of our current Cinematique Instruments library we have specially recorded plenty of new sounds and instruments such as a complex Gretsch jazz drum kit, a bass, a marimba, the pizzicato notes of a cello trio, a flute - thanks to powerflute.ch, several modern and classical synths, a gran cassa, miscellaneous tiny skin percussions, shaker, lots of fx and glitch sounds and much more. (below you fnd the entire list). Most of the sounds are existing in several round robin variations - up to 6 - and several dynamic layers - up to 8. Each sound covers a key range of minimum four octaves from C1 to C5. There are over 2,500 single sample sounds.

3. A NEW PATH - REAL-TIME SOUND SHAPING

MARBLE provides a new and absolute unique feature: Real-time Sound Shaping. After having created a sound in the sequencer area with all the extensive possibilities - see under 1 -, the entire sound of MARBLE finally passes a complex effect matrix. This effect matrix includes various effect such as low- and highpassfilter, distortion, compression, frequency rate, random generator and much more. By means of slightest changes of these effects MARBLE achieves amazing results and gives an exciting vitality and complexity to all the sounds or patterns. And guess what? This works in real- time.


4. FREEZE IT.

Imagine you like to play the guitar or piano while MARBLE is running, just enable „Freeze“ and MARBLE will play without holding a key in an endless mode. This is an excellent feature for those who are going to use MARBLE in a live situation or as the starting point for a new music composition in order to add further instruments.


SOUND LIST:
Tonal sounds/ natural and organic: E-Bass (Single Notes) - Telecaster Single Notes - E Guitar Harmonics - Cello Trio Pizzicato - Flute Staccato (coming from powerflute.ch) - Marimba (recorded in a concert hall) - Vibraphone/ Metallophone - Kalimba - Alto Glockenspiel - Glas Bowl - E-Piano (coming from K101)

Synth: Pure Sinus - Pure Saw - 80s Typical - Classical - Korg MS20 Elektro Bass - Modern Bass - 808Tom - Analog Vibraphone - Analog Flute Synth - Insomnia - Magnolia

Drum Kits: Gretsch Jazz Drum - BeachTowel Drum - Electro Drums - Domestic - Bungalow - 80s DrumBox - Glitched - Korg MS20

Percussive: Set of Glitch Sounds - Processed Bass Drum - Set of Bass Drums - Bongos - Grancassa - Set of Handclaps - Tiny Skin Handdrum - Tom Toms - Shaker - Dead Guitar Strokes - Muted Metal Plates - Metal Salad Bowl - Sea Container - Spokes - FX Set

Pads & Textures: Ambient - Sinus 60Hz Granular - Calm, Noise Frame - Stretched Metal - NoiseSwimmer - Bowled Texture - 50s Orchester Stretch - Feedbacks - Noise & Digital Dust - Guitar Cloud - Crackle & Bell - Dr Mabuse

Marble requires the full version of Kontakt 5.3 or higher.
For more details please read the manual.







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Thursday 26 October 2017

Thorn - Dimitri Sches


Excellent sounding synth similar to Diversion but much lighter on CPU power. Excells at sequential and glitched out sequences but Thorn is excellent sounding across the board. A tad heavy on the reverb and delay effects on many of the presets, and take note ( you will have to increase it ) of only four voice polyphony when trying to play chords!!


Dmitry Sches Audio Software has released Thorn, a spectral synthesizer instrument that was designed to be easy to use and deliver awesome sound.Thorn is straightforward, while providing advanced sonic control at the same time. It features an intuitive workflow and high quality processing modules.
Being light on the CPU, Thorn is ready to be put at the heart of your mix, in any genre of modern electronic music production.
Thorn offers 3 oscillators that utilize spectral synthesis method. This gives you control over all harmonics involved into the generation process of your sound. The oscillator provides sets of spectral and real-time effects to shape harmonics further. Of course FM, RM, PWM, Hard Sync implemented too.
Sound sources organized as spectrum tables of 16 frames with ability to edit and morph harmonics. The spectral synthesis gives ability to “post-process” all the generated harmonics with a special filter to colorize the output.
Two multi-mode, analog modeled filters with sensitive saturation stages available to charge your sounds and make it shine through the mix. There are 9 high quality effects, 3x ADSR envelopes, 3x LFOs, 2x multistage envelopes at your service in Thorn. 16-step flexible arpeggiator with MIDI output to generate rhythmic sequences available as well.
Additionally, Thorn provides a grid-based Glitch sequencer for maximum fun. Chop your sounds with the sequencer to get modern glitchy, stuttering effects.Features

Thorn offers 3 oscillators that utilize spectral synthesis method. This gives you control over all harmonics involved into the generation process of your sound. The oscillator provides sets of spectral and real-time effects to shape harmonics further. Of course FM, RM, PWM, Hard Sync implemented too.
Sound sources organized as spectrum tables of 16 frames with ability to edit and morph harmonics. The spectral synthesis gives ability to "post-process" all the generated harmonics with a special filter to colorize the output.

Two multi-mode, analog modeled filters with sensitive saturation stages available to charge your sounds and make it shine through the mix. There are 9 high quality effects, 3x ADSR envelopes, 3x LFOs, 2x multistage envelopes at your service in Thorn. 16-step flexible arpeggiator with MIDI output to generate rhythmic sequences available as well.
Additionally, Thorn provides a grid-based Glitch sequencer for maximum fun. Chop your sounds with the sequencer to get modern glitchy, stuttering effects.


Friday 20 October 2017

Quatromod - Audiodamage



Another excellent deceptively simplistic plugin utilizing 4 oft used effects which once again are really effective and top notch!


Take our classic Liquid through-zero flanger, Fluid multi-mod chorus, Vapor diffusion chorus, and FreqShift frequency shifter (from our Eurorack hardware line) and put them all in one plug-in, and you have a true powerhouse of stereo-insert modulation.

FLANGER: The through-zero flanger mode is our Liquid plugin in all its glory, with Haas Effect "Offset" control and invertible feedback for extra widening.

CHORUS: The chorus mode, based on our original chorus product, Fluid, later extended in to the Dimensions module for Eurorack, has six delay lines modded at different rates for one of the thickest stereo choruses available. The DIM-D mode does what you'd expect, changing the topology to match that venerated box, but with all the control of a modern chorus.

DIFFUSOR: Our Vapor plugin, recreated here as the Diffusor mode, is essentially the diffusion block from a reverb, rewired to act as a chorus. The secret snare weapon of many a producer, this mode is an unique effect that will reward experimentation.

FREQSHIFT: One of our most popular Eurorack-format hardware modules, here thoroughly reworked for the DAW context. Once you use this mode in a slight upwards shift on pads, and you'll never use anything else.

Available for nearly all modern plugin formats, QuatroMod is a convenient one-stop shop for all your modulation needs. With a vector-based resizable user interface, Retina- and 4K-capable scaling, and a platform-agnostic preset mechanism, QuatroMod will quickly become your go-to mod plugin.


 


Tuesday 17 October 2017

EOS2 - Audiodamage


One of the best, if not THE best reverb plugins out there.Not surprising as this comes from the makers of Valhalla which are also some of the finest reverbs to be had. This one though, unlike some of the those, has a much more simpler interface and just a sprinkling of presets which is just fine to get you tweaking more, and everything comes across as just plain  easier to use in my opinion. The overall sound is just spot on , EOS  reaks quality. The infinity mode is cool by the way! A MUST have!!

Eos 2 is a massive update our Eos algorithmic reverb. With an all-new entirely procedural GUI (featuring full Retina and Windows HiRes compatibility), a new cross-platform preset mechanism, a new reverb algorithm, the addition of crossover controls, the addition of VST3 versions, and a ground-up rebuild for future-proofing, Eos 2 is a worthy successor to our all-time best-selling plugin.

Eos consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and our own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is not possible with convolution 'verbs


Monday 9 October 2017

Maschine 2 - Native Instruments



Not one of the most intuitive  but Maschine remains a real leader in it's field.Although  mainly used as a plugin to your DAW, with the recent updates it is now becoming closer to a fully fledged DAW in itself. The recent additions of a bass synth and the isomorphic keyboard brings it ever closer to the likes of Abletons Push2. With the Maschine Jam hardware this is really a great music making combo!!  


POWER OF SOFTWARE
The included MASCHINE 2 software is exploding with cutting-edge technology. Improved browsing, arranging, and sampling, plus a new mixer, plug-in strip, and exclusive drum synths. Get ready for the most responsive, fluid, and musical beatmaking experience ever.

MASCHINE 2.6.8 WITH NEW BASS SYNTH
MASCHINE 2.6.8 introduces a monophonic, internal bass synth exclusive to MASCHINE.

MASCHINE 2.6.8 introduces a new monophonic bass synth plug-in. Design and shape rich bass tones with intuitive, fun, and fully-automatable controls directly from the hardware. Morph seamlessly from sine to saw to square – and all spots in between – to create your own unique sound. Or load any of the presets to get bass tones for any genre, including booming sub-bass or dripping acid. Unleash the full power of the bass synth with MASCHINE JAM to program classic acid glides directly from the hardware.

PLAY HARMONIES ON JAM IN ISOMORPHIC KEYBOARD MODE
MASCHINE 2.6.8 also introduces an isomorphic keyboard mode to easily play harmonies and melodies on the MASCHINE JAM 8x8 grid. In this mode, the notes on the keyboard are only the notes from the scale. Each chord also has its own hand shape – regardless of key – so you don’t need to know musical theory to play with perfect pitch. Plus, it’s easier to learn and play than on a traditional piano. Learn the shape for a chord in one key, and use the same shape in another.


Friday 29 September 2017

Vengeance-Sound VPS Avenger

  
An absolute monster of a synth with more features and modulation / routing than almost any soft synth out there. Fantastic sounding and with in built drums which all acts like a self contained DAW/synth hybrid. If your into making techno/dance music etc then this is probably all you will ever need with it's 8 arpeggiators running on 8 different oscillators and up to 4 LFO's /Amps/Shapers  etc. On the surface Avenger is very intuitive with a well laid out un confusing GUI - under the hood however lies some really serious and complex sound design options - that you can easily get to grips with if you want to delve that deep! Top marks here and one of the very best VST's i can't recommend highly enough !!!!


Vengeance-Sound's first ever virtual synth is nothing if not ambitious.

Coded - like all its stablemates - by Keilwerth Audio, it unites analogue, sample-based and wavetable synthesis in an immense workstation-style architecture, packed with sequencers, filters, effects and modulation. VPS Avenger (VST/AU/AAX), on paper at least, is every inch the 'power synth', then, but let's see how it fares in practice...
New Avenger

Avenger's vector-based and resizable GUI is unfussy in its layout. On the left are the file browser and Effects section; in the middle are the Oscillator section and a tabbed page containing various editors, sequencers and modulation controls; and on the right are the Filter, Amp and Shaper sections, and the Modulation Matrix. At the very bottom of the interface sit the usual virtual keyboard/ wavetable view, and five freely assignable Macro knobs and buttons.

As with any synth, the action starts in Avenger's Oscillator section, where up to eight - yes, eight - source signal generators are loaded. As well as those, Avenger also features a full-on drum machine section.

FM and AM knobs enable instant transformation 
of the sound.

The preset drum library contains over 160 full kits, each with an accompanying sequence, although kits and patterns are mix-and-matchable, too, and you can drag your own samples in. The kit can be played by the Drum Sequencer when a MIDI note is received, or unhooked from the Sequencer for triggering via a keyboard or pads.

The Drum Sequencer is simple but effective. Click notes in with the pencil tool, select them with the marquee tool and adjust the Velocity, Pan, Pitch and Gate time of the selected notes using the so-named knobs. Velocity can also be edited by dragging the stalks under each note, and rolls of up to eight hits can be specified for individual notes.

Clicking a waveform reveals that sample and its editing controls in the main Editor. Adjustable parameters include Volume, Pitch, Pan and Spike, the last for boosting transients (and also included in Avenger's main Amp module). Additionally, the triggering can be offset in either direction, for effortless 'smearing' of claps and snares - a welcome feature that's all too rare in drum machines. Each drum also has its own Route panel, for routing through the Shaper, Step Sequencer, Effects and Master Filter sections, but not the 'insert' Filter or Amp.

Avenger's Drum module is great fun and a worthy inclusion. It's just a shame each channel can only load samples, not synth oscillators - although we're told this is planned for an update.

Rather than simply merging the oscillators into a composite tone in the mixer, as other synths do, Avenger treats each one as a wholly discrete sound source, to be triggered and mixed with others in the traditional way if desired, or sent off down its own path as the basis of a self-contained and separately sequenced 'instrument'.


One oscillator could supply a bassline, while the next two blast out a lead, the next three a pad.

The Oscillator Route panel sets the course of the currently selected oscillator's output signal, passing it through your choice of the potentially many active filters, amps, pitch envelopes, arpeggiators, trancegates, effects racks, etc all the way to final output block. Thus, one oscillator could supply a bassline, while the next two blast out a lead, the next three a pad and so on, each 'instrument' triggered by its own arpeggiator, processed through its own effects, and modulated by its own step sequencer, envelopes and LFOs - and all at the press of a single note on your keyboard! Indeed, with that in mind, the oscillators can even be renamed.

When it comes to modulation, Avenger is possibly the most well-equipped synth we've ever met. The numbers are mindboggling: eight Pitch Envelopes, eight multi-breakpoint Mod Envelopes, eight Step Sequencers, four Amp Envelopes, four Filter Envelopes, four LFOs, three Macro knobs, an array of 'Maths' functions, all the standard MIDI messages and several CCs, and the oscillator Wavetable Envelopes and Vibrato LFOs. Needless to say, the list of targets is even more extensive, covering - we think - every parameter of the instrument, from the oscillators and filters to the arpeggiators and effects.

Up to 256 modulation assignments are made by dragging sources onto targets or selecting both in the Mod Matrix, while amounts are set by dragging the tiny triangles that appear next to modulated parameters or the sliders in the Mod Matrix. Assignments are grouped by mod source in the Matrix and collapsible to reduce clutter, so you can switch any source out to change all of its assignments at once.

The modulators themselves are all well up to scratch. The LFOs feature 17 preset waveshapes and three user-drawn ones; the Mod Envelopes can be synced to cycle over up to 160 bars and include a Loop+Release mode, in which the signal loops to Release marker while the note is held, then jumps to the Release point, continuing until released; and the breakpoint Pitch Envelopes are polyphonic, to give just a few highlights.

You can insert Gain blocks wherever you like in the signal path for volume adjustment, the Shaper (a superb waveshaping distortion module) is freely positionable, and multiple filter blocks in a Route can be arranged in any order. Other than that, the path is fixed - you can't place the Pitch Envelope after the effects, say.

Each module can be bypassed, though, or removed entirely (ie, returned to the module selection menu at the top of the panel). Setting up the signal flow like this feels quite unusual, but it means each oscillator (or a group of them) can effectively serve as a self-contained 'synth within a synth'.

The flow of each oscillator is represented throughout the interface by colour-coded bars at the top of each module - green for Osc 1, pink for Osc 2, etc. With so many of each module type possibly visible at once, this is extremely helpful. You can also right-click any block in the Route list to locate its module in the interface via a nifty animation.
Choices, choices

Clicking the menu above the oscillator waveform display brings up an enormous categorised list of sonic starting points. You get the analogue staples, naturally - Saw, Square, Triangle, Sine and noise waves - but beyond those lies a veritable sweet shop of single-cycle waveshapes, samples (up to four of which can be stacked in a single oscillator) and wavetables.

There are somewhere in the region of 500 waves, 500 wavetables and well over 1000 samples, providing an almost overwhelming 5GB library of oscillator fuel in every conceivable category. While the expected dance and electronic-orientated sounds dominate (this is Vengeance, after all, and that's very much its bag), there are also loads of acoustic and electric instrument samples in there. Oh, and you can draw your own waveshapes freehand using the mouse, too, and load your own samples in as wavetables, so there's really no limit to what Avenger can use as source material in each and every one of its oscillators.

On the left-hand side of the Oscillator section, alongside adjustable volume, panning, tuning and noise, FM and AM knobs enable instant transformation of the sound, each drawing on a range of nine fixed waveforms and three editable ones, while the Vibrato section dials in cyclical per-voice pitch modulation. The confusingly-named V-Saw tab houses Avenger's unison controls, with which a stack of up to seven detuned, spread voices is invoked. The Voicing tab reveals a four-voice chord generator and volume, wave selection and pitching parameters for the dedicated sub oscillator.


With a wave or wavetable loaded, the four knobs to the right of the central oscillator wave display present a variety of shaping options, including 'bending' to the left, right or centre, sync, formant filtering, bitcrushing and sample rate reduction. With one or more samples loaded, these knobs mirror four of the controls in the main Sample Editor immediately below, for adjusting those parameters for all samples in the stack together.

The wave display itself, meanwhile, shows the synthesised waveforms in real-time, so you can always see what effect your wranglings are having on them. It not only looks very cool, but is also hugely informative.
The next wave


The Editor tab of the bottom-centre pane is also contextual. With a sample loaded, it becomes a basic sample playback editor, offering repitching, keytracking depth, start point offset and randomisation, onset delay and bitcrushing/sample rate reduction. With a synthesised waveform in place, it switches to the amazing FFT spectrum filter, where the harmonic make-up of the signal is adjusted, either freely or in terms of harmonic and disharmonic components.


With a wavetable loaded, things get a bit more complicated. The Editor defaults to the multi- breakpoint Wavetable Envelope, which modulates the Index knob, controlling the progression of the playhead through the wavetable. At the same time, the wavetable itself pops up in place of the virtual keyboard, with an overlaid volume envelope. The Wavetable Envelope is manipulated in various ways with the controls below, and features an optional step sequencer for programming time-multiplied envelope repeats.


The other tabbed pages of the central pane host a variety of other interfaces, including a DAW-style mixer (again highlighting Avenger's 'workstation' approach), a key and velocity zoning page, the Pitch and Modulation envelopes, the Arpeggiator and the Step Sequencer.


The Arpeggiator (of which up to eight can be instantiated, each switching between up to four patterns) is much as we've come to expect in any modern synth, with pitch offset, full rhythmic control, buttons for nudging the pattern up/down and left/right, and a big library of preset patterns. The Step Sequencer (also eight in number) does the 'trancegate' thing by default but is available for assignment to pretty much any target in the Mod Matrix.

Finally, Avenger has a ton of effects onboard, mostly taken from Vengeance's various VPS bundles, but with six all-new Vintage emulations, too, courtesy of Arts Acoustic. There are 32 modules in all, including delay, reverb of all kinds, dynamics, EQ, distortion and more, and you can load eight of them at once into each of four insert racks, two Send Racks and a Master insert rack. That, in case you didn't take it in, is a lot of effects.
Powerhouse


We'd need the whole reviews section to cover everything Avenger can do - there are so many things we've not had space to get into, such as the extraordinary range of filter types, the tagged browser and the ease with which you can make your own wavetables, to name but three.


Every one of its individual elements is a powerful system in its own right, and they all come together to constitute a synthesiser of dizzying power and flexibility. Its pseudo- multitimbral, semimodular architecture is ingeniously implemented, with only the lack of multiple outputs into the host DAW and the cramped Mod Matrix letting the side down.

Most importantly, though, it sounds absolutely incredible, with that characteristic Vengeance energy, power and richness married to the deep textural nuance that only wavetable synthesis can bring.

Make some room in the heavens, Omnisphere 2, Serum, Massive and Spire, because the pantheon of bona fide supersynths just grew by one. Review from musicradar.com